Even though, technically, I could take one stop earlier and join a horde of sweet-drink lovers in the line at Starbucks at Eindhoven Central station, I’d rather make my favourite drink at home and play my other new mood-lifter and obsession; Dragon Age: Inquisition (Sorry WoW, I’m torn between you, but DA:I seems to be winning out today).
I know, I know, it’s Peter Molyneux, so take whatever he says with a bag of salt.
But still; I loved Populous 1 and 2 especially (never cared for 3; 3D wasn’t my thing back then) and I loved Fable I and Black & White, so who knows?
I backed the Kickstarter when it was on there, so I’ll be playing the beta come Friday; I’m very curious about what I’ll find!
Played The Walking Dead in just a few days; great story and nerve-wracking at times even though it’s an adventure, not an action game.
There are some action elements, like having a limited time to choose what to say or do (and whatever you choose changes the game outcome too) and also sequences where you need to mash buttons fast (those weren’t my favourites, but the do lend the game a bit more urgency at times as opposed to other adventures).
Really liked it & definitely looking forward to the next installment!
Siebren’s staying over with my parents last night & today so we can play loads of Diablo III!
It’s a great game, so fast paced and fluid and fun all the time. If you like hack and slash RPGs it’s definitely the best there is, and I’m not just saying because I’m a Blizzard fangirl (which I am, just a bit) 😉
Anyway, hack and slash RPGs aren’t even my favourites (I prefer the story-driven ones usually), but this one is just so much fun!
This is my char right now, a wizard called Eskarina (of course):
When I first started playing video games in earnest, it was on the family’s Atari 1040 ST. I loved that machine and the games looked soooo much better than on a PC (not just 16 colours, but 256!), the music was better too.
Anyway, I was (and am) a real sucker for adventure games, both text-adventures and graphical adventures. My first encounter was on our very first PC, which was a Texas Instruments (don’t even know the model number) which ran off of tapes. I think the adventure that ran from it (programmed in Basic) was simply called “Adventure” at the time. I thought it was awesome (and later proceeded to write my own on the Atari as well).
But I’m digressing… The games I played the most were King’s Quest 1-4, but other games followed; Day of the Tentacle, Monkey Island etc. One of my favourite game series was Gabriel Knight. When I finally gave up the Atari in 1999 & bought a x86 computer, I got Gabriel Knight 3 that same year. The theme is based on the same myths as “The Da Vinci Code“, but definitely a lot cooler. This was a great game, even though I wasn’t a fan of this new “3D thing” in video games. No idea if it’s still even playable these days…
Anyway, Gabriel Knight was created by a woman called Jane Jensen, who approached writing video games that way you’d write an actual novel. Backstory and all. This definitely made for a very immersive game.
In the time between GK and now though, adventure games went into decline; too expensive to produce & not enough people buying them, sadly. Jane created one adventure game in this time, Gray Matter, I still need to check that one out as it kept being postponed & I lost track after some time.
Back to the present. Jane and her husband Robert recently started their own studio; Pinkerton Road, which “will be solely focused on story-driven, 3rd person adventure games”; is this great or what?
To be able to fund all this, they started a campaign for two of their games through Kickstarter (which is an awesome concept all by itself btw) and they proceeded to get the required funds two days ago, while the Kickstarter campaign runs until May 19th.
The idea of Kickstarter is that anyone can back a project, whether you want something out of it, or just want to help people create something wonderful. You can start backing a project for as little as $1. However, usually if you want something tangible out of it (like the product the project was started for), you need to pledge more than that. When the projected goal is made (there’s always a minimum amount of money which is set at the start of a project), the project will go through & your pledged money will be collected and the project will proceed. If the amount is not made, your money won’t be collected and the project will stop. Crowdsourcing ftw!
“One of our studio releases this CSG cycle (your choice) on PC download. Access to quarterly Pinkerton Road CSG studio updates and our CSG-only forum.”
Sounds pretty good for the money. I pledged the $16 on May 6th. To also be part of this Kickstarter, go to the project site & pledge before Saturday May 19th:
I really think that, especially for video games, Kickstarter can work very well and this really is a new way of “voting” for what you like with your money directly. All these big companies get circumvented this way. And though I love the big franchises by big companies like Sim City by Maxi/EA, I think crowdsourcing is the future.